Welcome to the island!

an island life is a point-and-click adventure game with a super-natural twist! Solve the mysterious events happening on the island by helping the residents in their everyday lives.


Instructions

The game is controlled almost entirely by the mouse. Move to a spot by clicking on it, interact with people or items by clicking on them. When the camera is unlocked, press the camera UI button or the 'C' button to open the camera, and click to take photos. Check the Log to see what quests / jobs you currently have. If a character has a '!' above their head, they have another job ready for you! Once you have completed all the jobs, return to the statues in the ancient grove.


Credits

Game designed and made by: Finn H Tanner

With music by: Sonny Rehman, Diana Opiela, Douglas Runebjork

With sounds from: InspectorJ

For full accreditations see 'credits' in game.


Gameplay highlights


Full playthrough

Coming soon!

Comments

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Very engaging game!

The only suggestion would be re-iterating the jobs for people. There was one or two jobs that the character didn't reiterate what the quest and clues were that made for a lot of running back and forth.

It was a nice and relaxing adventure and a really interesting world to explore. I could easily see it being expanded on into a full game.

Great work!

(+1)

Hey thanks for the feedback and glad you enjoyed!


Out of interest, were you aware the journal shows a description of each active job? If not it may be a case of making players more aware of the journal, as that can be accessed from anywhere and cuts down on back tracking.


Thanks again and happy new year :)

(-1)

My pleasure!

I was aware of the journal. It was helpful unless I didn't recall the details regarding the job.

Lumiere's entry is "Take a photo of the man Lumiere betrayed." but that's all the info I have. When I talk to him he was too sad to notice me.

There was another job that was like that... the log entry was a little vague and there was no real character interaction after the initial conversation that introduced the job.

It doesn't break anything it just made for some guesswork of taking lots of pictures until one of them was correct.

Ah I understand now, thanks.


Yeah there's definitely some I would rather stay a bit mysterious so I suppose it's about finding the balance between the two. The hint to that one is also split between his and his brother's dialogue.

I also do like the idea of having to guess a bit as it was inspired by games I played growing up like Granny's Garden that required a lot of guesswork haha


Thanks again for the feedback!